Category: Private Client Services Provided: Feasibility, Concept, Appraisal, Local Authority Representation, Green Belt Planning Consent & CGI Visualisation Location: Hoghton, Lancashire
A couple of pieces to report this month, firstly I went to EUE in Utrecht back in June, as usual it was great to catch up with the CG heads and learn lots of interesting things about 3D. Particular highlights were meeting Eric de Broche of Luxigon fame and Nils Norgrens from Neoscape's talk on leadership and starting a company. Write up coming soon. Whilst I was at EUE I bumped into Adam Hotovy who was kind enough to give me an early release of Corona A7. I took it for a spin with the new BMW i7. Corona is unbelievabley easy to use, get the conversion script from the forum and pretty much hit render and your good. I left it overnight and this is what I got, I did some minor color adjustments in Photoshop, but here that is now built in to the release version.
Harpers Bazaar also did a piece on the super yacht I have been working on recently. The images they used included a double page spread and some older interior images.
I originally created the Vespa model back in 2008 as part of a 'mods vs rockers' video game project based in 1960's Brighton. I was highly influenced by the 1979 film Quadrophenia. When I moved down to Brighton in 2011 I was inspired to revisit the project. The model I originally created was for a video game a few years previous so it was quite low poly. This time round I wanted to push the realism of the model. Before this project I had not used the Mental Ray render engine very much so it was good to take the opportunity to develop my knowledge of the engine. I wanted to push the engine and show you could create a good amount of realism with Mental Ray. There were a lot of 'firsts' for me in this project, the use of mental ray, a HDR image for lighting and the use of Ambient Occlusion.
I put a ground plan down to get a shadow pass for the floor using a dark blue colour. I rendered an image without this plane and then render the floor using a region selection. I also created an ambient occlusion pass. More information on Ambient Occlusion How To: 3ds Max, Mental Ray and Photoshop.
A 10 step guide on how to add a pop up notes in 3ds Max with pictures. This guide will take you through every step in this simple process.
If you have downloaded one of the 3ds Max scenes from the downloads page you would have noticed a pop up note when you open it in 3ds Max. These can be useful for adding notes about the file for future reference or for a college who is going to use the scene or 3D model. To add pop up notes in 3ds Max is very simple just follow the steps below.
1. Right Click on the Main Toolbar in 3ds Max and select Customize from the drop down list.
2. Click on the Menu tab at the top of the new window.
3. Now you can choose where you want to add the button to Add a Pop Up Note. I recommend Tools. So click the + next to the word Tools.
4. Now drag and drop a Separator bar across from the left side to the bottom of the new list.
5. In the Action list in the top left of the Customize User Interface window Drag and Drop Add a Pop up Note underneath the new Separator you just added.
6. Close the Customize window.
7. Now when you click on Tools in you should see Add a Pop up Note at the bottom of the list.
8. Click Add a Pop up Note.
9. In the Pop Up Note window make sure that Show Note on File Open is checked. Here is also where you can add the Authors Name, Date and Description. Click Add Note.
10. Now save. Now when you open the file the Pop Up Note will appear.
And there you have it you can now add pop ups note in 3ds Max. If you found this post useful or informative please help me by commenting and sharing. Thank you.
I am extremely proud to say I am in this years Expose from Ballistic Publishing. I am very happy to be featured next to the best artists in the world. This year had over 8000 images submitted from 58 countries. My image the Red VW Camper can be seen in the Transport section of the book. You can see more of my publications here. The Red VW Camper is available for download over on Turbosquid.
I am happy to present a some new renders from a Vray Physical Camera study. In this study I wanted to looking deeper into the Vray Camera focus and motion blur settings. The table and chairs scene was very basic using three Vray Lights. For the paper clips I used a studio with a HDRI and Rayfire to animate.
I was looking for a way to repeat some of the most common tasks I perform in 3ds max. It turns out that using MAXScript is the way to do it. Don't let the word 'script' scare you, it is pretty easy. The task I wanted to create an 'action' button for was. -Apply UVW Map -with Box Mapping and Real-World Scale
To create the Script we need an object to record the action from. So just create a box.
Click on MAXScript (next to Help) on the top menu. Select MAX Script Listener
Apply a UVW Map > Mapping to Box > tick Real-World Map Size Turn off the MacroRecorder by hitting enable again.
This is what you have. modPanel.addModToSelection (Uvwmap ()) ui:on $.modifiers[#UVW_Map].maptype = 4 $.modifiers[#UVW_Map].realWorldMapSize = on $.modifiers[#UVW_Map].utile = 1 $.modifiers[#UVW_Map].vtile = 1 $.modifiers[#UVW_Map].length = 1 $.modifiers[#UVW_Map].width = 1 $.modifiers[#UVW_Map].height = 1 Select all the text and copy it.
At the top of Max go to MAXScript again and New Script. Paste in the code.
At the top copy and paste this... macroScript UVWmap category:"Jaked3d" buttonText:"UVWmapRWS"
You can change the name of the Script (UVWmap) category:"(Jaked3d)" and buttonText:"(UVWmapRWS)"
Add brackets to the top and bottom of the code like below
Now in MAXScript > File > Save where you like In MAXScript > Tools > Evaluate All
Now in the top menu in 3ds Max Select Customize > Customize User Interface In the Toolbars tab in Category you should find what you called your category you can now drag it 'Uvwmap' onto the Main Toolbar.
You can now select any object in your scene and apply your script. You can download this one here. Jaked3d UVWmapRWS
You can then combine your 'actions' with other scripts. For example I recorded the same action in the above example with the Centre and Reset script from Frodos Magic Bag to centre the pivot of an object > reset xform > apply uvw map with box mapping and real world scale, in one hit of a button.
Search Macro Scripts in 3ds Max Help for lots more info.