State of the Art Academy Day 3

Venice building
logo_big_white copyI headed over to Venice for a few days to attend State of the Art Academy Day 3. There was great talks from speakers such as Peter Guthrie, Pixela, Ronen Bekerman, Adam Hotovy and Tomek Miksa. Lots of great subjects were brought up and I got to meet a lot of the 3d community. I particularly enjoyed Pixela showing how to create amazing pillows in Marvous Designer and Adam Hotovy giving a great insight into the importance colour theory and harmony. A couple of cool links to check out are Gobotree and Color Scheme Designer 3
Venice building
I also got the chance to check out Venice and I am working on the texture pack which should be up here soon.

End User Event 2012

WelcomeI headed over to Utrecht for the End User Event this week. The event is held in the Florin Pub where the rooms for the talks also are. A total of 5 rooms made it difficult to decide what to see or not. Luckily a lot of the speakers presented their talks more than once. I arrived in the afternoon on Thursday and started with the 3ds Max Expert Panel which was made up of of Neil Hazzard, Zap Andersson, LouisMarcoux, Alex Horst and Jamie Gwilliam. In this session we could ask anything we liked about 3ds Max and any issues we had, this was a great start to the event.
Next up I saw Ted Boardman's workshop, Ted Gets Push-y where Ted demonstrated a range of modifiers that often get overlooked, most of which I had not used before. The Volume select, Push and Slice modifier all got shown and the Snapshot and the Shape Merge tool also look like something that I can introduce to my workflow. 
The evenings were great with an open bar and a tasty dinner included, this was a great time to meet fellow 3D Artists and discuss workflow, tools and anything else. My ‘to check out list’ has quadrupled.

First thing on Friday I saw the Unity guys present ‘Doing Magic with Unity in Architectural and Design Visualisation.’ Here they showed how Unity could be used as an interactive architectural visualisation tool. Next was Jamie Gwilliam, from Jamie’s Jewels, presenting an interesting discussion on ‘What Makes a Good Render.’ I learnt a lot of valuable lessons from this talk and enjoyed hearing from everybody about what they thought made renders look good or not.
After lunch Joshua Newmanfrom Meshroom presented his 15 Do's and Don'ts of Visualisation. Again I learnt a lot from this presentation and also had the opportunity to discuss issues I was having in my workflow. One of my favorite talks was from Evert Vandenberghe called Meeting Insane Insane Deadlines! I think the title appealed to a lot of the community and some of the tips and workflow were incredible, a lot of ideas that I can hopefully take into my workflow. Evert went through how he worked using basic examples but they can be used for more complex things. The day finished up with Master Zap and Neil Hazzard talking about the renderers that ship with 3ds Max.


Milan Furniture show and Top Marques

It has been a busy couple of weeks over here. On Wednesday I went to the Milan Furniture Show and returned to Monaco on the Friday night. Then I was off to Top Marques in Monaco on Sunday. Milan furniture show was great and so was Milan. I could have really done with a week there as there was so much to see. Top Marques is 'the most exclusive supercar show in the world' and it did not fail to deliver. Below are some pictures from Top Marques. top marques 1


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top marques 4

Sable Vivant, Brighton White Night


It was White Night Nuit Blaunche here in Brighton on Saturday night. It was great fun, one of the highlights was getting to use Sable Vivant's project - Third Eye. whitenight "ThirdEye is a simple and portable motion capture. Although we have originally designed as a tool for analysis of sign language, we quickly found that this base allowed us to many other applications. This extension of the project resulted in several devices. An example of these applications is the installation that we call 3D and calligraphy that allows for real-time enrollment in a three-dimensional space. The calligraphic gesture is released from the constraints of paper and took possession of the third dimension. Beyond its attractive technology, the installation invites the viewer to continue his action in a virtual space, blurring the boundaries between the real world and that of numerical simulation."                                                                                                                            Sable Vivant - Third Eye


It was Eurogamer this week and I headed down to Earls Court. The range of games on offer was incredible, sadly though I didn't get there early enough to take advantage of the early bird ticket. I did manage to play the Nintendo 3DS for the first time. I think I may have one weaker eye as I struggled to focus on the 3D. I had to turn it down to half way-ish. I haven't looked into it but maybe you have to focus it to people's eyes. A statue of Link greeted me on the way into 3DS booth. I played a little of Zelda which I think has alone encouraged me to purchase a 3DS. I also played Mario 3D which I found hard to figure out how to play with Mario in a 3D environment compared to the normal platform that I so enjoyed. Maybe my lack of experience playing Mario 64 and Mario Galaxy had something to do with. DSC00029

I also played one of my favorite games ever, Pokemon! But it was not the Pokemon that I had spent many hours leveling up, but it was SuperPokemon Rumble, I struggled to work out what I was meant to be doing. I was playing as a Pokémon, rather than a trainer. I think the game had more emphasis on battling (although I couldn't find a battle) than collecting, which I think the two combined help make Pokémon so successful. Stereotypically the battling and collecting appealed to the boys and the collecting and nurturing appealed to girls. I didn't really play enough to pass proper judgment but all in all I will be purchasing a Nintendo 3DS.

After the 3DSing I hunted down the Creative Assembly and passed on my new work, so figures crossed. I then bumped in to one of the best areas, reliving parts of my childhood playing on Crazy Taxi on the Dreamcast, losing at Mortal Kombat and seeing a Saga Saturn for the first time in years at the Replay Expo. World of Tanks deserves a mention for giving me a t-shirt and two tanks. The game basically involves selecting and loading up your tank and playing on a multi-player map in teams trying to destroy the other team. One of the best bits of this game is the ability to smash through everything that dare be in your path.


Undoubtedly the best thing about Eurogamer this year was receiving a free Onlive console and controller. Onlive looks great and seems to be in many peoples eyes the future. It also promises to make indie developers lives easier in the way of getting on the console and the inability to be pirated. It comes with a 30 day trial plus 3 months free if you are a BT customer then £6.99 after that for access to hundreds of games including Fear 3, Batman and Assassins Creed. I have been playing it for a couple of days now and I love it. I am even considering getting rid of the PS3! On the way out I had a go on Uncharted 3 multi-player, it was the first Uncharted I have played and it was incredible. Of all the games I played this was the best.


Brighton Digital Festival


As part of Brighton Digital Festival studios in the area have opened their doors. On Thursday I went to visit the guys at Persistent Peril. They create some really cool animations, check out there showreel. They gave me some great advice and let me colour in some of their wall. The blue bomb is my handy work. Next week is Eurogamer Expo and a Augmented Reality conference called Improving Reality.