After hitting Render this is what I was getting, in fact it was a lot more over exposed. Also I turned off Real-World Scale in the UV Maps on the Chair. The problem was with the exposure, aperture and camera distance. Once I had adjusted these three I got the render below which took 21 minutes.I found Nox Renderer nice and simple to use and I am looking forward to working with it more in future and seeing it develop. NOTE. After writing this post Evermotion have posted some tutorials here. Check them out, there are some great features and you will probably get on better than I did.
"Nox Renderer is a rendering software based on unbiased methods. Development is currently in beta stage." Evermotion.org
NOX Renderer is available for download here.
This is how I got on with NOX renderer in 3ds Max, this is not so much a review but my first impressions. Once the Renderer is downloaded and you have also installed the Material Library open up 3ds Max and choose NOX as the render engine.The next step was to set up the scene, I used the Fendi Dorchester Chair which you can download here. The Sunlight System is in the Standard Lights Menu in 3ds Max and Camera is in the Camera Menu.
Next up was applying the materials. Open up the Material Editor in 3ds Max and click on Standard and choose Nox Material. The material Libery that comes with Nox is very nice. I then applyed the fabric to the chair and wood to the legs and floor.