Freelancing, it can be a tough game. A few years ago I quit my job working for a yacht designer in Monaco to become a freelancer. It was quite a leap, it was scary but the pros now far outweigh any cons. I love the freedom it has given me, I no longer have to ask permission to go on holiday, I get to spend far more time with my family and I have the opportunity to work on a variety of awesome projects of my choosing. However, when I did take the leap, it wasn’t quite as easy as I’d first thought and I think I would have appreciated some hints and tips before I started. So, in the interest of knowledge sharing, here are a few things I have learnt along the way.
I meet Jonnas on the island of Koh Phangan, whilst I was recording the Interior Visualisation course. Recently we have been collaborating on some exciting VR projects. Joonas said I should be using 32 bit. Many people had said this before, and when Joonas said it as well I knew it was finally time to work it out how and why? The big file sizes and the limited post production tools had made me resist until now.
With 3D being an ever-changing landscape it can be difficult to know where to start.
I have been working in the industry for 10 years now and during that time I have been lucky enough to claim as friends and mentors some of the most talented 3D artists in the world.
Through this post I wanted to share some of their knowledge and wisdom with you, so if you are starting out in 3D, or simply have an interest in the subject, read on for 20 Top Tips from the cream of the crop.
Today I am going to show you how to create 360 stereoscopic renders. We can use these 360's on Websites, Apps, Facebook, Youtube, Octulus Rift and Google Cardboard. I will also show you how you can render multiple views locally on one machine. In a later lesson I will show you how to add hotspots. But first let's create some 360's. You can download the step by step PDF including the render settings.
This article aims to shed light on the world of rendering for architects and interior designers. I want to answer questions that I often get asked. As well as help you work out if using 3D visualisations artists is worth it for your team.